More Windowskins
Old Leather Windowskin
Oceanic Windowskin
Grassy Windowskin
For a more in-depth look at changing windowskins, you might like the How To Change Windowskins Using RGSS Tutorial.
Smile Game Builder and RPG Maker Tutorials, Plugins, Resources, Windowskins
For a more in-depth look at changing windowskins, you might like the How To Change Windowskins Using RGSS Tutorial.
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The RPG Maker Times domain and its subdomains (this blog, the Smile Game Builder Athenaeum and the RPG Developer Bakin Athenaeum) are no longer sustainable....
Unfortunately, I haven't given the RPG Maker Times blog the attention it desperately needs so it's remained untended and neglected for some time. Different Direction...
[caption width="244" align="alignleft"] Fantasy Castle with Flying Dragons - Title1 (RMMV)[/caption]I decided to release the Fantasy Castle Title1 resource for RPG Maker MV, which I...
Nice blog dude, please keep it up!
Kudos!
Thanks 🙂
Very nice thanks!
You’re welcome! Feel free to check the others out too!
Nice working, but it only works on the menu system and battle scene, and other default stuff like that. Any help?
It’s meant to override the “default” windowskin. In the Database and then System, you can choose which windowskin to use as opposed to using the script call.
Other links you might be interested in are: RPG Maker Times Windowskins. Or this link at RPG Maker FAQs, which details the script insertion.
Can I also change the windowskin in the middle of the game through a line of script in an event?
Like that the Final Boss has it’s own windowskin, or that the windowskin gets snowy when the map is snowy?
Anyways, nice windowskins!
It isn’t really as simple as that, as you’ll have to define the windows separately and add the corresponding windowskin “code” to them. This script will show how this can be done.
Hi, all the time i used to check blog posts here in the early hours in the dawn, as i love to gain knowledge of more and more.
I used to be able to find good advice from your blog articles.
A lot of the “good advice” – tutorials, scripts, resources, etc. – have been rechannelled here. This blog is used together with RPG Maker Times.