Smile Game Builder Tutorial #3.3 (Part 3) – Characters & Party Members

Smile Game Builder Tutorial #3.3 (Part 3) - Characters & Party Members

I published Part 3 of the Characters & Party Members for the Smile Game Builder Tutorial series earlier than usual this week. With Part 1, we had a brief look at preset events and added Marie, who wanted a flower. In Part 2, we added two more party members: Ignaz requested gold and Lisa wanted an egg. In Part 3, the penultimate part (for now) of the Characters & Party Members series, we add Eldred. His request is a random item before he’ll join the party. This demonstrates one method of doing just this, but others may prefer something else. Video Part 4 In the final one in the series,…

Smile Game Builder Tutorial #3.3 (Part 2) – Characters & Party Members

Smile Game Builder Tutorial #3.3 (Part 2) - Characters & Party Members

Part 1 focused on the first party member, Marie, who wanted flowers before she joined. It also showcased my first attempt at creating a door without presets. Part 2, the sixth in the Smile Game Builder Tutorial series, adds two more party members: Ignaz (who wants money) and Lisa (who wants an egg). They’ll join your party if you give them the items. Video Notes I had to reedit some of the audio for this video, as post-production it became corrupted (old video software). I’m looking at several new video editors for editing future tutorials. In Part 3 of this tutorial, we’ll add Eldred, the final party member, who will…

Smile Game Builder Tutorial #3.3 (Part 1) – Characters & Party Members

Smile Game Builder Tutorial #3.3 (Part 1) - Characters & Party Members

The Characters & Party Members (Part 1) is the fifth tutorial in the Smile Game Builder Tutorial series. In this multi-part video, the focus is on characters and party members. Each party member requires an item or condition to join, so Part 1 demonstrates how to set them up using a combination of presets and advanced editing. Video Part 1 also contains a humorous first attempt at creating a door in an early beta build of SGB. You can skip to this directly if you want a quick chuckle. Notes Sundays will become "creation days" and Mondays “production days”, which means that every Sunday I’ll create the video and every…

Smile Game Builder – Tutorial #3.2: Working with Events

Smile Game Builder - Tutorial #3.2: Working with Preset Events

This video, as the title suggests, is a straightforward look at using preset events and a brief overview of the events tree. This is a very basic, quick tutorial. But the next set of tutorials will go into much more detail with events. It’ll start with characters and party members. Video Note: I’d scheduled this video for yesterday. However, Murphy’s Law had other ideas, resulting in its deferral to today. Sundays and Mondays are usually good days to create and upload new videos, so my focus will be on those days.

Smile Game Builder – Tutorial #3.1: Events Overview

Smile Game Builder - Tutorial #3.1: Events Overview

This tutorial, the third in the Smile Game Builder series, glosses over the preset events, going through each one in turn. This isn’t a comprehensive how-to; it’s simply to showcase what’s available. Note: This video is longer than I intended it to be! I’d like to keep videos around 20 minutes long, but sometimes they’ll go over. And that’s when the fun will really begin! Video Next Tutorials The next few tutorials will cover some of these events in more detail, including the events tree, and – finally! – customizing events. I’ve had a lot of requests on how to do certain things in SGB, so my aim is to…

Smile Game Builder – Tutorial #2: Creating Maps Overview

Smile Game Builder - Tutorial #2: Creating Maps Overview

This is my second Smile Game Builder tutorial, which is an overview on creating basic maps. This video doesn’t go into much detail, as everything is straightforward. It shows the basics of navigating the map in the editor, placement of tiles and adding events. Video What’s Next? In the next few videos, I’m focusing on events, from simple placements using the presets to more advanced eventing.

Smile Game Builder – Tutorial #1: Short Overview

Smile Game Builder - Tutorial #1: Short Overview

This is the first in a series of tutorials I’m planning for Smile Game Builder. This is just an overview on some of the customizations. Future tutorials will include anything from events to graphics to creating a full game with SGB. Video On A Side Note As a side-note, because I’ve been so busy lately I haven’t been in a position to do any kind of tutorials or updates. I have Sundays off guaranteed, so I think that would be the perfect day for creating tutorials, and so on. I won’t focus as exclusively on Smile Game Builder as I have been, but aim to include other RPG Maker tutorials…

GIMP Doesn’t Like Smile Game Builder! Here’s Why!

Smile Game Builder

I use GIMP to render most of my custom graphics and images for RPG Maker and Smile Game Builder projects. Corrupted Images Apparently, GIMP doesn’t like Smile Game Builder much. Images created, rendered, saved, exported and imported in SGB in exactly the same way as normal. Yet 50% of images become corrupted. Images saved with other graphics programs don’t "corrupt" this way when displayed in SGB. Here’s a normal picture rendered through GIMP: And here’s another image displayed in the editor: It’s quite an anomaly, isn’t it? Solution Why does this occur? Well, it’s due to interlacing. As part of its PNG compression process, GIMP uses the Adam7 interlacing algorithm,…

Zelda Forest Maze Demo – Smile Game Builder (Beta)

Smile Game Builder

Remember the Lost Woods forest maze in The Legend of Zelda (NES)? Demo for Smile Game Builder This is a workable variation of it in Smile Game Builder. It was an experiment in an early build to see if it could be done. This is loosely based on an RMXP tutorial I did awhile ago. Here’s the result: At some point in the future, I’ll do a full tutorial on how to do this in Smile Game Builder. That is, after I’ve ironed out a few bugs.

My Smile Game Builder Experiments

Smile Game Builder

For awhile I’ve tweeted about Smile Game Builder and my foray into the new RPG Maker. So I decided to conglomerate them into a single post to save time and space. This serves a dual purpose. Not only does it showcase various features of Smile Game Builder, it also shows my beta-testing experiments. These aren’t in any particular order. In many cases, I tried to customize graphics as part of the experimentation. Some of it went well, some of it didn’t. Custom Title Experiment The title screen resolution in Smile Game Builder is 960×544. I created this with the first beta build I tested. The cursor is also custom-made for…