Smile Game Builder Tutorial #11: Relationship System

SGB Tutorial #11: Relationship System

The Product Manager for Smile Game Builder wanted a dating/relationship system. The idea is that the player gives gifts or compliments to female NPCs to build "likeability" This tutorial is the result; it’s a basic relationship system. Each NPC has a "relationship rating", which changes accordingly. When this is high enough, the option for marriage becomes available if a rainbow amulet is in the player’s possession (an idea borrowed from Skyrim). Once you become married to a particular NPC, you can’t marry another one. Video Expansion Its setup, however, is as a preliminary and open-ended system for a larger dating routine, and it has the potential for more growth as…

Smile Game Builder Tutorial #10: Event Triggers

Smile Game Builder Tutorial #10: Event Triggers

In this tutorial, I showcase using triggers, notably the autorun parallel trigger. The idea is to set up a meeting with three characters. Once they’re all summoned, a message automatically appears telling you to return to the house for the meeting. There, all of the summoned characters appear. I’ve used a number of switches and event triggers to achieve the goal of this tutorial. Note, however, a conditional switch set to off on the first page is unnecessary. It’s just good practice to put this in, mostly to keep track. Video Because the video contains a bit of preamble, skip to the tutorial if you want to. Next Tutorial I…

Smile Game Builder Tutorial #9: Pictures

SGB Tutorial 9: Pictures

This tutorial showcases pictures. You can manipulate pictures to add life to your static images, so these are some of the techniques I’ve learned. There’s also a routine to add a Compass HUD to your maps, which change according to the direction you’re moving. And another section on creating basic splash screens as well. Video Map/Compass HUD Script/Plugin On the right are the links to my Map/Compass HUD script (RMXP) and plugin (RMMV). Although existing, these are not publicly available for RMVX or RMVXA. Download and use them, if they’ll prove useful, for non-commercial games only. Tutorial Notes The Map/Compass HUD only works in normal overhead view, and not in…

Smile Game Builder Tutorial #8: Time and Date

SGB Tutorial 8: Time and Date

This tutorial is an overview of the Time and Date function (in the Advanced Variables Option). It demonstrates how you can use and display the local system time in message boxes. The initial intention for this tutorial was a simple calendar system, but due to the nature of parallel events, it wasn’t working as it should. (I recently discovered this and know how to fix it for the actual calendar system tutorial.) Video It’s important to note that the "issue" with adding to the time and it going beyond 24 hours is irrelevant and unimportant. It IS possible to insert an event "subroutine" to check and modify the time/day. Duplicate…

Smile Game Builder Tutorial #7: Advanced Variables (Part 1)

Smile Game Builder 7: Advanced Variables

Advanced Variables is a newly updated function that allows you more scope when manipulating variables. You can use it for such things as storing date and time, player stats and camera settings. This tutorial is an overview only, but I’ll use advanced variables much more in future tutorials. Having this feature opens up the possibilities even more, notably for creating stunning games. Video I’m unfamiliar with some aspects of the Advanced Variables, as I have yet to try them all out. Over time, no doubt that’ll change as I experiment more with it and familiarize myself with its nuances. I’ll then share any new tricks and tips I find. Future…

Smile Game Builder Tutorial #6: Controlling the Camera (Part 1)

Smile Game Builder Tutorial 6: Controlling the Camera (Part 1)

Camera Control is a new function available for Smile Game Builder. With it, you’re able to use cameras to create some stunning effects, such as for cut scenes and map panning. This tutorial is an overview on its functionality and how to use each of its options. This is a multi-part tutorial, but I’ll revisit this at some point in the future. Also in this tutorial is a quick event setup to allow you to view conversations from the first-person perspective. You can switch between characters as they talk. This is achieved by a simple, yet effective method. Other major updates now available are an autorun/parallel processing setting for events…

Tutorials Section Revision

RPG Maker Times Blog

I revised Tutorials & How-To’s section today. Why the Revision? I deemed it necessary to revamp the section because it had become rather cluttered. This is especially the case now with the increasing number of Smile Game Builder tutorials. It was time to review the section and reorganize it. So, RPG Maker and Smile Game Builder have their own sections. In time, I’ll further slimline it, where I’ll delete the least used or least visited pages. Since RPG Maker Times no longer actively supports RM2K/3 (I just don’t use 2000 or 2003 any more, even though I bought them both), much of the content will become redundant or archived. And…

Smile Game Builder Tutorial #5: Working with Conditions (Part 2)

Smile Game Builder 5: Working with Conditions (Part 2)

Continuing on the Working with Conditions Tutorial, we set up an event where a woman approaches the player after you have a certain item (lemon balm). She then asks if you want a potion before running off into the nearby forest. I reuse a single variable, rather than just using switches for conditions, and creating new ones for different options. (This also works with RPG Maker, by the way.) Video Next Tutorial The next tutorial is about Camera Control (a new feature released some time next week). Hopefully, this will coincide with this update. If not, some time shortly thereafter.

Smile Game Builder Tutorial #4: Working with Conditions (Part 1)

Smile Game Builder 4: Working with Conditions (Part 1)

This tutorial shows how to use conditions effectively in Smile Game Builder, including what they are and how they function. Conditions in SGB are the equivalent of switches in RPG Maker, but they’re used slightly differently in SGB. This multi-part tutorial explains in detail how to use them effectively. Video SGB Animated Talking Tree Model You can watch the Animated Talking Tree video I mentioned in the video on Jacob’s YouTube channel. It’s well worth watching and showcases exactly what you can do in SGB with the right skill and determination. Working with Conditions (Part 2) Part 2 will continue with conditions, where if you have a certain ingredient a…

Smile Game Builder Tutorial #3.3 (Part 4) – Characters & Party Members

Smile Game Builder Tutorial #3.3 (Part 4) - Characters & Party Members

In Part 4 of the Characters & Party Members tutorial for the Smile Game Builder Tutorial series, I go through several requested options, namely, Eldred will join when: Video You can watch the other parts in the series (recommended): Next Tutorials First of all, after this, I’m putting tutorials in sequence, regardless of if they’re multi-part or single to make things much easier to follow and edit. In the next tutorial in the series, I’ll look at Conditions, including what each one does, how to use them effectively, and so on. I’ve received so many how-to requests regarding the Conditions that this might need an extension into several parts. But,…