Smile Game Builder Tutorial #5: Working with Conditions (Part 2)

Smile Game Builder 5: Working with Conditions (Part 2)

Continuing on the Working with Conditions Tutorial, we set up an event where a woman approaches the player after you have a certain item (lemon balm). She then asks if you want a potion before running off into the nearby forest.

I reuse a single variable, rather than just using switches for conditions, and creating new ones for different options. (This also works with RPG Maker, by the way.)



Next Tutorial

The next tutorial is about Camera Control (a new feature released some time next week). Hopefully, this will coincide with this update. If not, some time shortly thereafter.

Author: CompanionWulf