The default format for manipulating fonts in windows is:
self.contents.font.size = 22
Whenever fonts need to be "drawn" into a window, the font and draw methods will be called from Bitmap and written into the window contents area.
Smile Game Builder and RPG Maker Tutorials, Plugins, Resources, Windowskins
The default format for manipulating fonts in windows is:
Whenever fonts need to be "drawn" into a window, the font and draw methods will be called from Bitmap and written into the window contents area.
The RPG Maker Times domain and its subdomains (this blog, the Smile Game Builder Athenaeum and the RPG Developer Bakin Athenaeum) are no longer sustainable....
Unfortunately, I haven't given the RPG Maker Times blog the attention it desperately needs so it's remained untended and neglected for some time. Different Direction...
The first SMILE GAME BUILDER Tutorial of 2019 is online! It focuses on music and sound, including a part for creating minstrels (autoplay and request...
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