In case you’re not aware already – and you should be – the “official” RPG Maker makers are on Facebook or Twitter. I would highly recommend following them there if you have accounts at one or both of these places, as you’ll get first dibs on their newest products and add-ons, such as the “critically acclaimed” Samurai add-on pack.
Anyway, I digress. They’ve been creating a comprehensive list of very useful tutorials for RMVX on their official site, RPG Maker Web (link leads directly to the tutorials page).
So far they have 18 tutorials. I probably won’t update this as they’ll be “be continuing this series with a new tutorial every Friday”. Note: None in the list are linked; this’ll just give you a better idea on what tutorials they have (on the website itself all tutorials are in PDF format, including pictures with a step-by-step guide for each).
- Level 1 – Creating a Story Line
- Step 1: Creating a Story Line.
- Level 2 – Drawing Maps
- Step 2: Setting Up a New Project.
- Step 3: Preparing to Draw Maps.
- Step 4: Drawing Maps.
- Step 5: Testing Maps.
- Level 3 – Creating a Castle
- Step 6: Creating the Good King’s Castle.
- Step 7: Using Quick Event Creation (Transfer).
- Level 4 – Talking with the King
- Step 8: Talking with the King.
- Step 9: Organize Events with Switches.
- Step 10: Enhancing Events with Event Page.
- Level 5 – Creating a Main Character
- Step 11: Creating an Original Main Character.
- Step 12: Bringing your Initial Party Together.
- Level 6 – Creating a Village
- Step 13: Creating Minato Port.
- Step 14: Using the Map Tree.
- Step 15: Creating Doors with Quick Events.
- Level 7 – Creating Shops
- Step 16: Creating Villagers.
- Step 17: Creating the Inn.
- Step 18: Creating the Weapon Shop.
- Step 19: Creating the Item Shop.
- Level 8 – Recruiting a Team
- Step 20: Creating Villagers.
- Step 21: Recruiting Teammates.
- Level 9 – Getting a Boat
- Step 22: Considering the Flow of Events.
- Step 23: Linking the Boat Event.
- Level 10 – Creating a Dungeon
- Step 24: Using the Terrain to Guide Player Movement
- Step 25: Using the Generate Dungeon Function.
- Level 11 – Placing Treasure Chests
- Step 26: Quick Event Creation – Treasure Chest
- Step 27: Understanding Self Switches
- Level 12 – Creating a Locked Door
- Step 28: Preparing the Locked Door
- Step 29: Creating the Locked Door Event
- Step 30: Placing a Key in a Treasure Chest
- Level 13 – Creating Yes/No Player Options
- Step 31: Constructing the Airship Event
- Step 32: Creating a Yes/No Player Option
- Level 14 – Creating a Dungeon 2
- Step 33: Planning the Lair
- Step 34: Drawing the Dungeon Map
- Step 35: Setting Traps
- Level 15 – Creating a Puzzle
- Step 36: Outlining the Puzzle
- Step 37: Using Variables
- Level 16 – Useful Functions to Remember
- Step 38: Playtest Functions
- Step 39: Using Control Characters
- Level 17 – Creating a Puzzle Part 2
- Step 40: Outlining the Puzzle Part 2
- Step 41: Variables in Use
- Level 18 – Creating Monsters
- Step 42: Monster Settings (Parameter Curve)
- Step 43: Monster Settings (Actions Patterns)
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