My First Foray into RPG Maker MV

Well, I’ve had my first foray into RPG Maker MV. At this point, I’m not sure if I’m entirely ready to be converted (yet!).

I’m more fluent in Javascript than Ruby, so once I wrap my head around how everything is structured in MV, I might be able to write some scripts.

JS Core Files in RMMV
JS Core Files in RMMV
Unlike with VXA, however, where classes, modules, etc. are separated to make scripting easier, you’d be able to go into, say, Window_Base and edit (or alias) certain things directly. In MV, however, things are bundled together into several core JS files; some settings are scattered throughout. This makes it more difficult to find specific classes until and unless you know your way around them.

The Event Commands are the same, with a few additions like “Plugin Command” underneath the “Script” command for parameters passed through the plugins.

I haven’t really delved too deeply into it yet, as I’ve been skimming through the core JS and plugin files. I think, though, that so far it’s worth paying the $90-something for it, as it DOES show a lot of potential. This is especially true now since it can also be used to create games for Android and iOS devices.

As time goes on, I’ll continue playing with RMMV, getting used to it all, and hopefully write some scripts for it.