Kylock Time System Script

This is in answer to Steve‘s question (in one of the comments), asking if it was possible to place the actual time and date into separate in-game variables. Short answer is “Yes, it is!”

I’m still working on my full calendrical system script, but the best time system that I’ve found is this one:

This video shows how to use the demo script, downloadable here.

Alternatively, the “original” forum post goes into much more detail.