I’m sure that RPG Maker enthusiasts and visitors to RPG Maker Times alike are aware of the Windowskin Generator VX and the Windowskin Maker XP by now. These are two separate programs: the VX one loads via RMVX or separately and the XP one is a standalone program.
Wouldn’t it be cool if both windowskin creators were combined, where instead of having to create RMXP and RMVX windowskins separately, you could use a single program to create both simultaneously? If such a program existed, it would certainly make life much easier!
Well, such a program DOES exist, thanks to the superlative talents of one Narvelan, a nonpareil Brazilian programmer, who has created the peerless Hiper WindowSkin Maker. I tell you, this utility is THE DEFINITIVE windowskin creator! I can’t laud this program enough, so I’ll outline its rich features instead.
It is in Portugese, but is fairly straightforward and easy to use, although here’s a quick rundown nevertheless. EDIT: Now at version 2.0 with Portugese/Brazilian and English language packs. If you receive an “application failed to initialize” error, you need to have .NET Framework installed on your computer too.
Create the windowskins
When first opening the program, the first place to go is Estilo (Styles). This is where the different graphics parts are stored, with seven style categories to choose from – including my favorite, Medieval – but you can create your own. From there, you can choose the different components from the tabs to create the windowskins. As you add the components, they will be added realtime to both RPG Maker templates.
All graphics are dependant on the styles. The Background (Fundo) is the message window background. The Layouts (1, 2 and 3) insert the message window frame, directional arrows and flashing cursor respectively. Sets (Seta) 1 and 2 are RMXP only for the battle cursors. Set 3 is the animated arrows to forward messages. And the Extra tab I have no idea what that’s for.
You also have the options to choose a colour (Escholer Cor) for the background transparency or revert to normal transparency (Transparente). You can even overlay templates or create blank templates from the Show Template (Monstrar Template) options.
Once you’ve created your masterpiece, you can save (salvar) each windowskin in either format, or both. They can then be imported and used in games.
The final very useful feature this utility has is the ability to import RMXP windowskins and split them up so you can use them in RMVX windowskins!
It’s under Arquivo (File) then Importar (Import). There you will see one option: Windowskin XP (.png), which you can use to import RMXP only windowskins.
Caveat: Do NOT attempt to import RMVX windowskins (either by accident or by design). It will not work and the program will invariably crash.
Now there’s absolutely NO excuse not to create more RMXP windowskins. In fact, I will be creating the same versions of both, since the commonest search term is windowskins.
Narvelan, Tiramos o chapéu para você, mano! (Uh…Google-translated since I’m not bi-lingual.)
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