Announcement: Evolutionary Progress

More Resources Coming

Three months of keyword analysis (via Statcounter and other sources) and a previous poll indicates a high demand for resources. So be it, but if I’m brutally honest, I’ve been avoiding it because I’m definitely NOT an artist – at least when it comes to creating resources from scratch.

But, the statistics are that around 65% are looking for resources, of which around 55% want RMXP windowskins and 30% are after RM2K3 resources. So I will try because I’ve recently rediscovered the wonders of GIMP (GNU Image Manipulation Program), which makes things a helluva lot easier. Notwithstanding, using a combination of GIMP and Paint Shop Pro, I will be resource creation crazy, I guess, trying my hand at some “from scratch” resources, particularly RMXP windowskins.

In addition, I’ll be utilising the various online generators and creation programs to produce non-windowskin resources as well. They will then be converted to other formats as applicable. Included in this resources expansion will be more resource tutorials and how-to’s – in particular resource specifications, which is another high-demand area.

Closures and Farewells

RPG Maker 2K3 Master was the first (and original) blog I crreated to demonstrate my own personal passion for RPG Maker. This was way back when Blogger was in its infancy. I have some very fond memories attached to it and to RM2K3 itself. But, all good things must eventually come to an end.

So, as of 30 September, 2010, RPG Maker 2K3 Master will officially close in favour of this blog. Most of its content has been collated and integrated into RPG Maker Times and its Companion blog anyway.

My other blogs, Wulf’s Parazone and Paranormality Reincarnated, will no longer be updated and will also eventually close. Neither has really been updated for a while. I’ve kinda lost interest in them and want to steer in a different direction, although the former will probably be renamed and used for something else.

I’m also closing RPG Maker Times Companion, although it may remain “as is” purely for archival purposes. Much of its content as become absorbed in this blog as a means of collating everything RPG Maker for easier updates and easier access.

Joining The Dots

Too many of my resources are dotted all over the place, so I’d like to place them in one convenient place. To clarify then, and to avoid confusion, RPG Maker Times is the primary blog for RPG Maker, including project updates, and RPG Maker Times Companion is the repository mostly for tools and utilities, as well as resources (Edit: Integrating with RPG Maker Times).

In time, the latter will be used for all resources – windowskins, charsets, etc. – as well as my scripts and scriptlets. These will all be placed in their own separate posts, updated as necessary, and conveniently labelled to make them much easier to find.

Being Industrious Ain’t Easy

With all that said, it is going to take time to implement. That’s something I have little of these days, but will make a start on it asap.

Lots to look forward to and to keep me busy!