Smile Game Builder – Tutorial #3.2: Working with Events

Smile Game Builder - Tutorial #3.2: Working with Preset Events

This video, as the title suggests, is a straightforward look at using preset events and a brief overview of the events tree. This is a very basic, quick tutorial. But the next set of tutorials will go into much more detail with events. It’ll start with characters and party members. Video Note: I’d scheduled this video for yesterday. However, Murphy’s Law had other ideas, resulting in its deferral to today. Sundays and Mondays are usually good days to create and upload new videos, so my focus will be on those days.

Smile Game Builder – Tutorial #3.1: Events Overview

Smile Game Builder - Tutorial #3.1: Events Overview

This tutorial, the third in the Smile Game Builder series, glosses over the preset events, going through each one in turn. This isn’t a comprehensive how-to; it’s simply to showcase what’s available. Note: This video is longer than I intended it to be! I’d like to keep videos around 20 minutes long, but sometimes they’ll go over. And that’s when the fun will really begin! Video Next Tutorials The next few tutorials will cover some of these events in more detail, including the events tree, and – finally! – customizing events. I’ve had a lot of requests on how to do certain things in SGB, so my aim is to…

Smile Game Builder – Tutorial #2: Creating Maps Overview

Smile Game Builder - Tutorial #2: Creating Maps Overview

This is my second Smile Game Builder tutorial, which is an overview on creating basic maps. This video doesn’t go into much detail, as everything is straightforward. It shows the basics of navigating the map in the editor, placement of tiles and adding events. Video What’s Next? In the next few videos, I’m focusing on events, from simple placements using the presets to more advanced eventing.

Smile Game Builder – Tutorial #1: Short Overview

Smile Game Builder - Tutorial #1: Short Overview

This is the first in a series of tutorials I’m planning for Smile Game Builder. This is just an overview on some of the customizations. Future tutorials will include anything from events to graphics to creating a full game with SGB. Video On A Side Note As a side-note, because I’ve been so busy lately I haven’t been in a position to do any kind of tutorials or updates. I have Sundays off guaranteed, so I think that would be the perfect day for creating tutorials, and so on. I won’t focus as exclusively on Smile Game Builder as I have been, but aim to include other RPG Maker tutorials…

GIMP Doesn’t Like Smile Game Builder! Here’s Why!

Smile Game Builder

I use GIMP to render most of my custom graphics and images for RPG Maker and Smile Game Builder projects. Corrupted Images Apparently, GIMP doesn’t like Smile Game Builder much. Images created, rendered, saved, exported and imported in SGB in exactly the same way as normal. Yet 50% of images become corrupted. Images saved with other graphics programs don’t "corrupt" this way when displayed in SGB. Here’s a normal picture rendered through GIMP: And here’s another image displayed in the editor: It’s quite an anomaly, isn’t it? Solution Why does this occur? Well, it’s due to interlacing. As part of its PNG compression process, GIMP uses the Adam7 interlacing algorithm,…