NPC Interaction – Fun With Events

This was a question on Yahoo! Answers a while ago, which I answered and thought I’d share. Although initially tailored for RM2K3, RMXP, RMVX and RMVXA are also included here. The basic idea is that while the Hero is walking around, someone shouts hello, the Hero turns and that person walks (or runs) up to him and they start conversing. Read the full tutorial

Random Colours In Messages – Fun With Variables

What if, for whatever reason, you’d like the character’s name to be a different colour each time you speak to an NPC? This can be achieved by using the built-in text commands and "nested" variables, adding an extra element of fun (and colour) to your messages. Read the full tutorial

RMT Companion (Re)Developing Nicely

RPG Maker Times Companion has had a facelift. Essentially it’s the same and there’s still a lot of work needing to be done, but progress is slow but it IS being made. The blog isn’t abandoned. (I’ve been busy with my other sites and projects.) Updates will now always appear on the front page, as additional pages are added. That way you can determine which updates have been implemented. Over the course of the next few days, I will continue updating (scripts, tools and utilities, etc.) and will then be focusing on the windowskins and graphic resources. Check it often for the updates. For other updates you might like to…