Simple Event-Based Random Teleport Tutorial – RMXP/VX

As a continuation of the Fun With Variables tutorial, I thought I’d try something a little different. What if you wanted to create a simple but effective event-based map teleporter? Of course, a more complex teleport system is possible using scripts, but for the purposes of keeping things simple, events are better. This will work in RMXP and RMVX, although not the same way in RM2K3. Variables Setup To achieve this, we’ll need to create 4 variables: 0001: Randomize 0002: Coord-X 0003: Coord-Y 0004: Map ID Map Setup Next, we’ll need our maps to teleport between. For this tutorial, we’ll be using two maps and teleporting (randomly) between the two….

AMG Demo Release Date

I was asked recently on the Ars Magia: Genesis blog when a demo will be available. The answer is: Soon! Edit: 1st December, 2010 – Video Demo. With Version 0.9 Private Release, the current version, I’m putting the finishing touches to the menu system, working industriously on script integration and overall aesthetics. Once that’s done – and I’m satisfied with it – I’ll upload a movie clip demonstrating this part of it, along with some additional screenshots. Version 0.9 also does not have any content yet because I’ve been working on that as another, separate project prior to putting the whole thing together in Version 1.0 Public Release. Version 1.0…

RMVX Character Sets #1

These two charsets for RMVX (originally for RM2K3 but converted to RMVX format) were actually requested by a friend of mine. I tried creating my own, but my “artisty” skills failed me miserably. Anyway, here they are. Animals Vehicles There are some awesomely talented people out there, so the next update on resources (chipsets, charsets, etc.) will be in the form of links.

Fun With Variables #1 – RM2K3

I was bored! What can I say? So I started playing around and decided to have some fun with Variables! And why not? Better than advanced algebraic equations, which I was never any good at anyway! Random Colours In Messages What if, for whatever reason, you’d like the character’s name to be a different colour each time you speak to an NPC? You’ll only need one variable (let’s call it Randomize) and one NPC event with two Command Events in it, thus: Variable Oper:[0001:Randomize] Set, Rnd[1-19]Message: Heya, c[v[1]]n[1]c[0], how’s it going? The first line sets up the random number for the colour. Under “Variable Operations”, set the “Single Variable” to…

RMVX Character Sets #2

Here are four RMVX charsets, two of which might fit a battlefield or warzone scene and two of which are monster types. These were created at the Charas Project website. Injured Soldier #1 Injured Soldier #2 Lamia Slime Muck Clicking on the images will display them full sized (in a new window). Right-click and save them. Later, when I have the time to create some more, I’ll put them all in a convenient full charset sheet. EDIT (8 Mar 2011): I uploaded the RMVX versions instead of the RM2K3 versions, which did not convert properly anyway. I will address this soon. So apologies on my bad, bad oversight (but thanks…

RPG Maker XP Windowskins #2

View More RMXP Windowskins Here are some RMXP windowskins. These have been created using GIMP and Paint Shop Pro. Clicking on the windowskin will redirect to the full size image (opens in a new window). All Gold Halloween Paper Gold #1 Parchment #2