Charset – Resources Templates (RM2K3)

Charsets represent the animated characters, including NPCs and some events. Image Size: 288×256, containing up to 8 characters. Each charset comprises 12 squares, divided into 4 rows of 3 columns, representing the 3 animation frames for each direction. The top row is where the character is moving upwards (north), the second row is moving right (east), the third is moving down (south), and the bottom row is moving left (west).

System2 Set – Tutorial (RM2K3)

System 2 graphics, located in the System2 folder, are the “Battle Menu Set”, used in battles to determine the cursor for targeting enemies and allies. It also displays the ATB bar and the numbers for HP and MP display in gauge type battles (set in the “Battle Layout” options of the Database). Image Size: 80×96. This is a “default” template for creating your own System2 designs. So now, breaking it down into its component elements, we can gain a better insight into how it all fits together. 1: The three-frame animation sequence for the left arrow. 2: The three-frame animation sequence for the down arrow. 3: The numbers for displaying…

System Set – Tutorial Part 2 (RM2K3)

As part of the new, expansive resource templates tutorials, which will eventually extend to all RPG Makers, this series will demonstrate how to create your own resources from scratch. You can use any graphics editor for editing, but for RM2K3 resources the best program to use is Character Maker 1999. The first one we’ll focus on is the System Set, which is located in the System folder; this is used for the main menus and windows/text boxes. Image Size: 160×80. The basic System layout looks like this: Once “filled in”, this will determine how the messages appear, including text colors, in text boxes and menus; in other words, the main…

Windowskin Maker XP

A lot of people lately have been searching for Windowskin Generators to make life easier. No doubt regular visitors to this blog (or the forums) already know about the RMVX Windowskin Generator, which is a superlative utility that I use frequently. Unfortunately, there has been no RMXP equivalent…Until now! The talented Evil Cabbage has created just the utility. It’s available for download (from RMXP Unlimited) here. Right-click on the “Download” link and Save As for it to work. Now there are opportunities aplenty for us “non-artists” to create windowskins for both our RMXP and RMVX projects! A full, light review is available here.

More Windowskins VX #6

View More Windowskins Here are some more parchment type RMVX windowskins that I found lurking on my hard drive. As always I assume they were created with the Windowskin Generator and Paint Shop Pro combination. Also as usual, these are also placed on the sister blog, RPG Maker Times Companion, where you can collectively view the other RMVX and RMXP windowskins. Right-click and save the image to your hard drive. Dark Bronze Parchment Dark Parchment Feather Parchment Light Parchment


Direct DownloadThis utility scans RPG Maker games for missing files and gives instructions on how to fix it. For example, if a MIDI or particular graphics file is missing from the game’s Project folder, this tool will tell you which one is missing. RMTool – Scan Resources If any files are missing, you can then import those resources into your project. The program will then “fix” the missing files. RMTool – Import Missing Resources Note: The program was specifically made for RM2K, but works as well with RM2K3, except for 2K3-specific folders (i.e. System2, BattleChars, CharSets, etc.); they just won’t be scanned.

Windowskin Generator VX

Direct DownloadView RMVX Windowskins I found this awesome and very useful utility. It’s a Windowskin Generator, programmed by Woratana and with graphics by Aindra, for RMVX and it works! Update: Windowskins generated by this program will also work for RMVXA. The idea behind this is to make Windowskin creation easy by selecting various parts and applying them to the skin. It even has a preview area where you can see what the resultant image will look like! Once you’re done, the finished product can be saved and imported into RMVX for use in your games. Download it directly here, then extract it to the RMVX Projects folder (using WinRar or…

Chapter 8: Items by Level (Hero Level) – The Complete Chests Tutorial

Chests can contain higher-level items, such as weapons, which are only accessible when a character reaches a certain level. If the character is the required level, they can open the chest, otherwise it remains closed.

More Windowskins VX #5

View More Windowskins Here are some more RMVX windowskins, some of which I created from scratch and some of which were created with the Windowskin Generator. I can’t remember which belongs to where, but it doesn’t really matter. As usual, these are also placed on the sister blog, RPG Maker Times Companion, where you can view examples of these (and all the other) RMVX and RMXP windowskins. Right-click and save the image to your hard drive. Torn Parchment Roman Gothic Writer’s Papyrus Final Fantasy IX #1 Final Fantasy IX #2   Notes: The Roman Gothic windowskin was originally designed for The Gladiator Project, but I created a different one instead….


Direct Download The primary purpose of AnimGet (or Animation Get) is to extract animation frames for use in RPG Maker (or other animation programs). When activated, it will work in the background, taking snapshots every 10 milliseconds, which can then be rendered in a suitable graphics program, such as Paint Shop Pro. In the beginning, AnimGet was used in conjunction with various emulators, particularly the NES or SNES ones, to capture sprite or battle animations. These could then be rendered and ported into RM2K/3 for use in games. Copyrights were flouted in those days, but that didn’t stop the mass productions of RM2K/3 made Final Fantasy or Zelda fan games!…