Welcome to RMT Companion v3

Welcome to the new site layout for RPG Maker Times Companion.

It’s finally done after a number of pitfalls along the way and, with its new domain name and additional subdomains to make things much easier, it’s starting to shape up quite nicely. It still needs a few tweaks here and there, and the rest of the files uploaded. Progress is slow but steady.

These are the subdomain/subsections available (each opens in a new tab/window for convenience):

  • Windowskins – The repository for all windowskins (past, present and future).
    Edit: 17-May-2013 Porting from the original sites/blogs has begun. Some of the windowskins have been uploaded, but I’m looking for a more dynamic layout before it’ll be fully complete.
  • Projects – All of the projects (past, present and future) that I’ve done for all RPG Makers.
    Edit: 17-May-2013 Updates have been temporarily suspended while the other sections are finished. All projects have also temporarily ceased as well.

Updates: Scripts & Tutorials

A number of updates have been implemented:

Scripts

  • Q-Engine – The Q-Engine is being brought up to v2.0-RC, including the manual and version history (not implemented on the site yet), but the Demo for v1.0 has been made available for download.
  • Windowskin Changer Script allows you to change windowskins during the game. You can also reset the windowskin back to the default.

Tutorials

Updates & Goings-On

There are a few updates to report in various sections.

Scripts

  • Q-Engine – The Q-Engine is temporarily unavailable. This is because it’s being rewritten to iron out several bugs and incongruities. Subsequently, the manual is also being rewritten to reflect the changes.
  • Q-Engine Message System (QeMS – The QeMS has been temporarily halted as well. This is primarily so that I can focus a bit more on the Q-Engine and its cross-compatibility.

Resources

A large number of graphics have been uploaded, ported or uploaded to the Resources section:

Contact Form

A new Contact Form has been added, with a convenient additional drop-down menu for the subject, including FAQs.

Extra Stats v3.0 Available

The Extra Stats script for RMVX is now available for download. The Manual is also available in DOC and PDF formats.

The Version History, plus an instructional demo, will be updated at a later date.

The RMVXA version is archived somewhere, so it’s a matter of going through my DVDs and finding it before it’s uploaded again.

Scripts and Site Updates

Several scripts, tutorials and demos have been updated. They will also be updated on RPG Maker Times Companion shortly.

Scripts Updates

The following scripts have updates:

  • Extra Stats Window v3.0 – Released very soon, pending a few tweaks and bug fixes.
  • Q-Engine v2.0 Release Candidate – This has been undergoing a rewrite to make things easier and to address a number of additional conflicts.
  • Q-Engine Message System (QeMS) v1.0 – This is a very basic but functional message system, with more added to it as time goes on. (Personal Note: This is more of a personal experiment to apply what I’ve learnt – am learning – about Regular Expressions; it probably won’t be released for awhile in favour of the others.)
  • Other Scripts – All other scripts I’ve written for RMXP and RMVX are being brought up-to-date and will eventually be migrated to RPG Maker Times Companion.

Tutorials/Demos Updates

A number of tutorials are being brought up-to-date as well, including the Complete Chests Tutorial (which has its own section on RPG Maker Times Companion). I’m hoping to concurrently release additional demos for all RPG Makers after the "original" is done. Most of the other demos attached to some of the tutorials will also be brought up-to-date.

Site Updates

All of the windowskins are being migrated to RPG Maker Times Companion. This includes all of the windowskin utilities and the windowskins on this blog, as well as its predecessor WordPress website. You can find them at the Windowskins RMTC subdomain. They are neatly laid out for ease of use and convenience and on the index page you can preview them before deciding to download them.

Update: Q-Engine / “Paranormality” Project

There have been only two major updates:

Q-Engine

  • Q-Engine – There have been significant updates and improvements to the Q-Engine, including an improved Animation Title Screen and Alternative Status Layout. The current version (as of 12 March, 2013) is v1.16.25.3, which is being updated as Release Candidate v2.0 some time in 2013.

Projects

  • Paranormality – This is a new project for RMVX, based on my forthcoming novels, The Jack Urban Chronicles, and to showcase what the Q-Engine is capable of. The website, as of this moment, is still being updated but as progress on the project continues they will appear on the site.

Q-Engine Rewrite & Manual

The Q-Engine has been being rewritten to tie in with the rewrite of the manual. It was at the point where even I was becoming confused with it! This way, as each section is completed, the manual will be updated accordingly.

The manual is only available to read online, taken directly from the Q-Engine framework (which will be released 15 December, 2012), but in time the online manual will include screenshots and will be a completely indexed. There may also be downloadable formats at a later date.

Welcome to RMT Companion Version 2

16
November
This is the new site and layout for RPG Maker Times Commpanion, which sadly closed temporarily when the co.cc domain provider shut down. I didn’t really lose anything because I made backups. Bitter experience has taught me well over the years!

Anyway, the theme is a modified version of the Middle Earth one found at Smart Magazine Themes. And, of course, since I’m a HUGE Tolkien fan, what a perfect way to start RMT Companion v2!

So now the onerous task begins of restoring the blog to its former glory. I’ll go through each of the posts and pages from the previous version and tweak them accordingly, and will continue working on it throughout December in readiness for its official domain name launch in January 2013!

The top menu system is messed up at the moment, but I’m not going to focus too much on that at this point.

To keep tabs with the progress, you can visit the Updates Index.

Bear with me while this transition takes place. Thanks!

What Is RPG Maker?

RPG Maker is a cool utility that allows gamers to create their own RPG games in the same vein as Final Fantasy, Chronotrigger and Zelda. It does this by allowing the use of graphics and predefined commands, which can easily be modified to suit the needs of the game being created.

The first in the series (at least for the well-known earlier versions) was RPG Maker 95 (RM95), which was very limited but served its purpose. This was soon superseded by RPG Maker 2000 (RM2K), which was an improved version of its predecessor, including a renovation of features and commands. The next incarnation was RPG Maker 2003 (RM2K3), which again offered more improvements. The problem was that the programs were only available in Japanese, so the Western world was left out.

A Russian programmer and hacker named Don Miguel took it upon himself to translate RM2K into English, then circulated it around the Internet, along with a Sample Game that he had created. It actually took the world by storm and web sites dedicated to the RPG Maker were springing up all over the place. Translation of RM2K3 soon followed and the RPG Maker craze was in.

The problem was, though, that Enterbrain, the program creators, did not authorize the translation and eventually distribution of the program lessened substantially. There are still a few sites that actively support RM2K and RM2K3, but for the most part, they have been abandoned in favor of Enterbrain’s newest incarnations:

RPG Maker XP (RMXP)

RPG Maker XP

RPG Maker XP
Buy It Here

This was the first of the RPG Makers to be officially translated for the English-speaking world. I guess the demand was high enough that they could justify the action, especially given the history of the previous versions of their software.

RMXP is essentially the same, but has some vast improvements over the 2K series. To name a few of them:

  • It supports JPG images (for pictures), rather than just PNG and the proprietary XYZ formats.
  • It fully supports MP3s, without needing to download a patch, in addition to the old MID and WAV formats.
  • The graphics for the game – map tiles, characters, etc. – can be larger and in 24-bit color instead of 256 colors.

In addition, everything in the game is highly customizable, thanks to its built-in programming language, Ruby Gaming Script System (RGSS). This allows game creators to create new windows, add enhancements and customize virtually every aspect of the game itself to offer a more comprehensive game.

A downloadable 30-day trial version is available, but after that you have to buy it, and it costs $30 to receive a license key for the full version.

RPG Maker VX (RMVX)

RPG Maker VX

RPG Maker VX
Buy It Here

The followup to RMXP is RPG Maker VX. The official Japanese release date was December 27, 2007, and was eventually released worldwide on February 29, 2008.

It is essentially the same as its predecessor, RMXP, but its interface is much more user-friendly. The graphics are more compact, with multiple icons being available on one “sheet” instead of individually. It also has a feature to create random dungeons (a feature that was available in RM2K3, but was omitted in RMXP).

Again, it makes full use of the Ruby Script programming language, with a few enhancements implemented. It is usually referred to as RGSS2 to distinguish from scripts created for RMXP and those created for RMVX.

RMVX is also available as a 30-day trial from Enterbrain’s website. The English version is available here, which is purchasable for around $60.

RPG Maker VX Ace (RMVXA)

RPG Maker VX Ace

RPG Maker VX Ace
Buy It Here

Enterbrain’s latest and best RPG Maker by far is RPG Maker VX Ace, which is a vast improvement on its predecessors. Almost every aspect has been improved, including an updated version of Ruby (RGSS3) and advanced actor options. It even has the capacity to insert movies (in OGV format) into an event through the Event Commands, which was lacking in previous versions.

RMVXA can be purchased here for around $80 (more expensive but definitely worth the extra given the amount of extra features and functionality you have).

A try-for-free (limited shareware) Lite version is also available for download.

Additional Resource Packs

With the introduction of RMVXA comes a plethora of additional resource packs, which includes graphics and music. Unlike previous versions, where resources were limited to RPG Maker projects only, you can now purchase Non-RM Licenses to allow their use in projects outside RPG Maker.

End Notes

Indeed, RPG Maker itself has had a rich and successful history, from its earliest beginnings with the introduction of ASCII’s Mamirin for the PC-8801 (Japan 1988) to RPG TsukÅ«ru Super Dante for the Super Nintendo/Super Famicom (Japan 1995) to RPG Maker 3 for the PlayStation 2 (Agetec 2005) and finally to RMVX. In fact, some form of RPG Maker has appeared on a variety of computers and consoles, including the MSX2, Sega Saturn, PlayStation 1 and 2, Game Boy Color and Game Boy Advance, and of course the PC. For a more comprehensive list, visit Wikipedia’s entry.

Hence the purpose of this blog. The focus of RPG Maker Times is more on the next-gen RPG Makers (RMXP, RMVX and RMVXA), but with occasional updates on RM2K3 (not RM2K) as well. On this blog you will find tutorials, how-to’s, scripts and resources here. Updates may be sparse, depending on how much free time I have, but they will be consistent.