RPG Maker Times Companion v3.7

Welcome to the newly revamped RPG Maker Times Companion blogsite.

As of February 13, 2014, the RPG Maker Times and RPG Maker Times Companion blogs have merged.

This will now be the official blog for RPG Maker Times and will no longer be a "companion" site. The original RPG Maker Times blog will remain, but it will be used mostly for any updates that appear here.

I will be doing a lot of work on it over the next few weeks (on my days off from work), tweaking keywords/tags, posts and layouts, and updating any old posts with links that no longer work.

Note: There are still some anomalies with the layout and design (CSS), but these will be resolved as time goes by. If something isn’t working – such as "Page Not Found" or a missing link or image – check the To Do List to see if it’s being resolved. If the problem isn’t on the list, feel free to comment below, but remember we have ZERO tolerance for spam/robot comments. Thanks!

RMXP Scripts: Tweaks & Add-Ons Script RMXP

The Tweaks & Add-Ons script is available. It adds several tweaks to RMXP, including for layout. It also adds some unavailable features and functions and other enhancements.

Read more about it on the Tweaks & Add-Ons page.

Revisiting An Old Friend: RMXP

Since getting RMXP again (through the earlier Humble Bundle deal), I’ve been experimenting with RGSS again. Surprising how much I forgot.

Anyway, as a side-project to the Q-Engine and The Gladiator Project, I’ve been working on some "Tweaks and Add-Ons" for RMXP, including an alternative Status Screen layout. These are mostly simple tweaks at the moment, but more add-ons are planned for the future.

I’m also thinking about writing an Extra Stats script for RMXP, but not sure yet.

It’ll be updated on RPG Maker Times & Companion as soon as it’s finished, along with the relevant details.

Q-Engine: Progress Report

Q-Engine Logo

Work on the Q-Engine has been ongoing (on and off) and progress on its redevelopment is well underway, with several add-ons now complete. Version 4.0 is almost ready for release.

Finished Add-Ons

  • Characters/Actors Add-On
  • Combat Add-On
  • Equipment Add-On
  • Status Screen Add-On

Add-Ons In Redevelopment

  • Animated Game Over Add-On
  • Animated Title Add-On
  • Game Over Add-On
  • Map Add-On

Additional changes are to the Universal Configuration Settings Module (UCSM). Instead of consolidating all of the settings for all of my scripts, this will now only be used for global or system-wide settings, such as fonts and certain layouts. The settings for each script and add-on will now be included in a separate corresponding module for easier access.

Once these are done, the entire Q-Engine section will be updated accordingly.

Updates: Scripts And General Updates

Q-Engine Logo

The Q-Engine is going through another overhaul to make things easier to update and add to. The reason is simply because it’s now so big that it’s becoming increasingly difficult to maintain.

Here are the updates to the script and other general updates taking place:

  • The Universal Configuration Settings Module (UCSM) will now contain the universally used settings (fonts, windowskins, etc.) instead of all settings for all scripts.
  • Individual script settings in the UCSM will be extracted and placed in the appropriate scripts and add-ons (specifically to the Q-Engine) to make updating them easier.
  • Several elements in the Q-Engine are being extracted and created as separate add-ons (animated title, combat system, equip screen, etc.) so that updating them can be achieved much more efficiently.
  • Each of the scripts will contain a Required module if they’re reliant on the UCSM or Q-Engine scripts.

Not All Heroes Are Heroically Minded!

Cartoon by Bitstrips

Cartoon by Bitstrips

Uber-Updating Site

At the moment, I’m uber-updating the site, making sure that all links work, all graphics are displayed, and all posts are properly tagged and categorized. Some posts will be condensed with links to their corresponding pages or group pages.

I also noticed that the comments (since they were imported into WordPress from Blogger) all have my name on them, which is not good! So I’ll be going through and adjusting them back to the original commenters.

This might take a while, so for the next few weeks, these will be the only updates. You can also view the To Do List to keep track of the progress being made. As one issue is resolved, it’ll be crossed off the list.

Also, out-of-date posts or posts no longer applicable to The Gladiator Project will be removed. Unfortunately, this also means that some of the comments under the posts will also be removed.

New Script: Developer’s Mode (RMVX)

The Developer’s Mode Script has been added. It enables you to bypass the Title Screen completely during development and/or playtesting, making it easier and less tedious.

Windowskins Integrating With The Blog

The Windowskins subdomain is migrating to RPG Maker Times & Companion. The old site will remain but it won’t be updated.

This is part of the integration process to make it easier to update. I do have a few more windowskins to update and convert, so once the migration is complete the new windowskins will be added. This also includes the windowskins tutorials, both old and new.

I’ll be using the Windowskin Generator and adding my own graphics to create new ones on a more regular basis as well.

Scripts/Scriptlets Overhaul

I recently noticed that some of the scripts and scriptlets somehow became mixed up (at least on my hard drive), so I’m not sure which, if any, are affected on this site. I’m presently looking into a different method of downloading the scripts, perhaps Pastebin.

The scripts themselves are most likely going to be reorganised and re-tagged, and the scriptlets will be reformatted to maintain consistency throughout the site.

Single Key Shut Down Scriptlet

The Keypress Shut Down Scriptlet provides a means to easily and quickly shut down your RPG Maker game by pressing a key, rather than manually closing it via the Title or Status menus or clicking the X in the top right-hand corner of the window.

Originally, it was created in RMVX, born out of boredom and experimentation, but it should work for RMVXA as well.