This will now be the official blog for RPG Maker Times and will no longer be a "companion" site. The original RPG Maker Times blog will remain, but it will be used mostly for any updates that appear here.
I will be doing a lot of work on it over the next few weeks (on my days off from work), tweaking keywords/tags, posts and layouts, and updating any old posts with links that no longer work.
Note: There are still some anomalies with the layout and design (CSS), but these will be resolved as time goes by. If something isn’t working – such as "Page Not Found" or a missing link or image – check the To Do List to see if it’s being resolved. If the problem isn’t on the list, feel free to comment below, but remember we have ZERO tolerance for spam/robot comments. Thanks!
The Q-Engine v4.0 is being restructured and rewritten with newer cleaner code before its final release. I’d like it to be perfect first and thoroughly tested before uploading it to the blogsite. This also includes the add-ons:
Animated Title Screen Add-On
Status Screen Add-On
Game Over Add-On
And also eventually:
Animated Game Over Add-On
If you’d like to be a pre-release beta tester, write "BETA TEST" in the comments below. Nearer the time, you’ll have exclusive access to the script right before its release to test for errors and/or incompatibilities.
The Map/Compass HUD script is available. It places a window on the map displaying the current map location and the party’s compass direction (the direction in which it’s moving), as well as the XY coordinates.
Originally written specifically for my upcoming RMXP project Paranormality: Portals, but I decided to release it as a standalone plug-and-play script.
Fortune’s Tavern is a real-time fantasy tavern-simulator, where you assume the role of Mathias Gambridge, owner of this notorious tavern. Your job is to rebuild and renovate the ailing tavern amid a turbulent world at war.
Making a profit is made difficult with infestations, hauntings and zombies, and guests bent on killing one another. There is a plethora of unique features to boost your income and make life reasonably pleasant for your guests.
There is a Kickstarter fund set up for this interesting game, so please consider contributing towards its development and you’ll receive some unique items when the game is released. Come pay day I will be making a payment towards it.
I also have the opportunity and pleasure to be one of the winners of their recent competition, earning me the right to be immortalized as a unique NPC in the game.
Under development is a portal page to display all the sections (and subsections) on this blogsite, including resources, tutorials and scripts. When completed, this will then be updated as new material is available here.
All of the windowskins have now been updated. The list shows which versions are available along with a preview of each windowskin. As far as I know there aren’t any more, but if I come across some I haven’t implemented yet, I’ll update them accordingly.
Universal Configuration Settings Module
The Universal Configuration Settings Module (UCSM) will be undergoing a few changes, since most of my scripts will now no longer be exclusively reliant on the module. Instead, this will be re-released as a module script where it’ll be possible to change default or global settings, such as fonts or windowskins.
The Paranormality trilogy is a series of games for RPG Maker, loosely based on a set of unpublished short stories and novellas I wrote, actually inspired by some of my own experiences.
The entire trilogy focuses around paranormal investigator Jack Urban. Alyssa, his sister, disappeared under mysterious circumstances, so his mission has become to find out exactly what happened to her. His quest for the truth will take him to the Other Side and back, pitting him against some of the most nefarious daemons in the Seven Realms.
Portals revolves around the events leading up to her disappearance and is the prequel to Darkling for RMVX and Nexus for RMVXA (planned as future projects).
Important Notice: Some downloads formerly downloadable from FileFactory have been temporarily disabled. This is due to a multi-layer issue with their installer that may or may not cause a potential risk to the system, and I’m absolutely NOT having any of that!
Malwarebytes detects multiple "threats" during the extraction process with some of the temporary files. I have, however, been reassured in the past that these are false/positives due to the way their installers work. That said, some adware and crapware was detected after installation – definitely not tolerated!
It also appears that after extracting the compressed files from the EXE that there is a flaw that prevents the RAR file containing the RM2K3 project demo files from extracting properly. This results in a "can’t open file as archive" error, but this is likely a result of the Malwarebytes intervention.
After extraction is complete, the installer opens a new browser tab encouraging the use of their Premium services. While I generally don’t have a problem with upgrading, I consider this method as "nagware" and will not tolerate it.
Update: It also appears that since using the FileFactory installer, some adware WAS installed along with it that appeared in browsers as woeebsaavers, injecting advertisements into search results. I’m only updating this as an awareness. My FileFactory account has subsequently been deleted.
I do not tolerate this at all, so all files will now be self-hosted, secured and thoroughly tested before uploading them. All of the downloadable content on this site has been thoroughly scanned beforehand using Microsoft Security Essentials, Malwarebytes (Premium) and Panda Cloud Cleaner. This probably isn’t necessary, but it’s a precaution I always like to take to ensure safe installation.
Now that the foundation, basic engine and base scripts have been initialized, the focus can shift onto game world development, including characters. I’m going to attempt to custom-create the resources to reflect the world in which Paranormality takes place. These may then be ported over for use with the sequels. Screenshots and mini-demos will be […]
The Gladiator Project has now gone in a different direction. As I was writing the full plot and mapping out how the events along the way lead to the final confrontation, I realised that its current format could no longer work. The original concept was that the game was loosely based around gladiatorial fighting, complete […]
What Is Doom Warrior? Title: Doom WarriorDeveloper: Creaky CorpseOfficial Website: http://www.doomwarrior.com/Current Status: Open BetaRelease Date: TBAPlattforms: PC, Mac, Linux, iOS, Android Doom Warrior is an arena-based, gladiator-bashing game where players take on the roles of savage barbarian warriors, captured from their homelands and forced to fight for the amusement of a paying crowd. You can […]
The RPG Maker Windowskins blog has now merged into RPG Maker Times & Companion. This blog will be kept online for a while, for posterity and reference, but will no longer be actively updated. Updates (including new windowskins and tutorials) […]
Follow RPG Maker Times on Facebook
There are some awesome tiles add-ons on this site, primarily for RMVX/VXA. It’s in Portugese, but it’s easy to navigate and figure out. Well worth a visit if not to download anything, then just to browse.
The Magnum of Noches
This is a very good, resource-rich site. Sadly, however, it was announced that updates to the site have ceased. Many of the resources are still online and ready for use, but make sure you credit the original creators accordingly.
This site does have quite a number of quality resources and materials, from iconsets to sideview battlers. It’s well worth checking out.