The Map/Compass HUD script is available. It places a window on the map displaying the current map location and the party’s compass direction (the direction in which it’s moving), as well as the XY coordinates. Originally written specifically for my […]
The Tweaks & Add-Ons has been updated to include: Several additional Bitmap methods – draw horizontal line and draw title – have also been added. The manual will be uploaded later.
The Tweaks & Add-Ons script is available. It adds several tweaks to RMXP, including for layout. It also adds some unavailable features and functions and other enhancements. Read more about it on the Tweaks & Add-Ons page.
Since getting RMXP again (through the earlier Humble Bundle deal), I’ve been experimenting with RGSS again. Surprising how much I forgot. Anyway, as a side-project to the Q-Engine and The Gladiator Project, I’ve been working on some "Tweaks and Add-Ons" […]
The Q-Engine is going through another overhaul to make things easier to update and add to. The reason is simply because it’s now so big that it’s becoming increasingly difficult to maintain. Here are the updates to the script and […]
Other RPG Maker related content is also reduced, including the amazing Luna Engine, which I am going to buy since it’s payday tomorrow (I was planning on getting this anyway!).
From now on, whenever similar deals occur, I’ll try and update RPG Maker Times & Companion accordingly, as well as new resource packs as they become available.
This will now be the official blog for RPG Maker Times and will no longer be a "companion" site. The original RPG Maker Times blog will remain, but it will be used mostly for any updates that appear here.
Sarcasm aside, to be fair, some noticeable progress is being made on Otherworld.
I’m in the process of converting the Map/Compass HUD (for RMXP) to RMVXA but specifically designed for Otherworld.
It’s only hard-going because I’m too tired. The moral would be don’t do it right after an 8-hour shift at work, having not slept for 16 hours! I might as well go to sleep and start working on it again afterwards!
One of the most sought-after searches (according to Statcounter anyway) is about converting windowskins between RPG Makers.
There are several methods for doing this, but one of the best and easiest ways is Hiper Windowskin Maker.
Import RMXP windowskins into Hiper Windowskin Maker and you can convert to RMVX/VXA by selecting the parts and applying them to the RMVX/VXA windowskins, which can then be saved and imported for use.
RMVXA windowskins are exactly the same as RMVX ones, so there’s no need for additional conversion. However, RMVXA’s windowskin colours (defined in the "System" tab of the Database) overrides the background graphics. For this reason, I’d recommend my RMVX to RMVXA Windowskin Tweak.
There is no definitive or reliable method that I’ve found to convert RMVX/VXA windowskins to RMXP because of the different format layout it uses. (If you know of any utilities or scripts that can achieve this, let me know and I’ll try them out.)
I realized that Daz3D has changed a lot since I last used it – I think version 2 or 3 (it’s now up to 4.6). I also recently acquired Bryce and Poser, although I’ve not really done anything with them yet.
These aren’t particularly good, but I’ve added them here to give a rough idea of where I’m intending to go. Although Daz3D is easy to use, I’m still going through as many tutorials as I can. Getting the resources – whether charsets, portraits or battlers – just right can be time-consuming sometimes, especially when translating to RPG Maker formats.
Over the next few months (each payday) I’ll be buying some more content/resources for Daz3D, trying to fit the needs of Paranormality: Portals. I’m back to my regular weekly shifts at work again – plus an extra shift – so I may be able to spend more time on the project. That said, the resources I do create in Daz3D most likely won’t be used in Portals, but probably will in one or both of its sequels.
Keep up-to-date with the latest projects I’m working on.
Congratulations to the Fortune’s Tavern team! The project has been successfully funded!
I’m looking forward to playing the game and to reviewing it on this blogsite. It’s scheduled for release in the second quarter of next year but, as a backer of their Kickstarter project, I’ll receive a copy earlier so will be able to thoroughly playtest it.
I was originally interested in the project because of its unique concept. I’ve seen a few similar sim games on Steam, such as Recettear: An Item Shop’s Tale, but never played them. So I decided to contribute towards the Fortune’s Tavern. (Please don’t send me requests to back your project, by the way, as a few have done.)
A while a go I tested RMVX on Ubuntu and, while it did run it wasn’t without its problems. Things seem to have progressed since then thanks to several updates to Ubuntu itself and Wine/Wine Tricks.
Apparently, it’s now possible to install RMVXA onto Ubuntu (11.10/12.04+ LTS) with very few hitches. Full details on the entire installation process can be viewed on the RPG Maker Web Forum.
Now, at this time I can’t test this out because my old dual-boot Windows 7/Xubuntu computer died a while ago. I haven’t bothered reinstalling Ubuntu on this one. Playtesting, which was a major issue with RMVX when I tested it, doesn’t seem to be too much of a problem here.
Hopefully, someone can benefit from this and share their experiences in the comments. I’ll probably stick with the Windows version of RMVXA for now and, in the future when I upgrade again I’ll test it out.