RPG Maker Times Companion v3.7

Welcome to the newly revamped RPG Maker Times Companion blogsite.

As of February 13, 2014, the RPG Maker Times and RPG Maker Times Companion blogs have merged.

This will now be the official blog for RPG Maker Times and will no longer be a "companion" site. The original RPG Maker Times blog will remain, but it will be used mostly for any updates that appear here.

I will be doing a lot of work on it over the next few weeks (on my days off from work), tweaking keywords/tags, posts and layouts, and updating any old posts with links that no longer work.

Note: There are still some anomalies with the layout and design (CSS), but these will be resolved as time goes by.

The Gladiator Project Official New Blogsite & Updates

The Gladiator Project | RMVX

The Gladiator Project blogsite is now live, having been revamped in tandem with the redevelopment of the project.

The site’s layout and design is still being worked on, but that will come in time. Most likely it’ll revert to a variation of its previous layout (from its previous host), but kept in line with WordPress standards. I’m currently working on a child theme prototype that might just work.

Newly added pages
  • Character Classes – Details about the various character classes used in the game.
  • Glossary – A complete list of the Latinesque words used in the game, as well as on the blogsite.
  • About TGP – A detailed history about The Gladiator Project and how it has evolved.

Updates will continue as the project itself evolves and will be implemented on the site.

The Gladiator Project Arena – RMVX Mini-Game Project

The Gladiator Project | RMVX

The Gladiator Project Arena (TGPA) is a mini-game expansion for The Gladiator Project (TGP) game, currently in development, which will be available after the main game has been completed. It was created before the Redux version of TGP to develop the combat and reputation systems. Although the mini-game is playable separately, it will be added to TGP later.

Further details of the mini-game’s progress can be viewed on its official blogsite (the page is currently not available).

What Happened To The Paranormality Webisodes?

I was asked the other day about what happened to the “Paranormality Webisodes” I started doing. Well, several things really.

The first is that the motherboard on my previous computer started going out and, despite a lot of upgrades, it become irreparable without major additional cost. I decided that it was better in the long run to just buy a new computer. The storyboard and resources are still stuck on its hard drive without an immediate solution to transfer the files. I guess I could invest in an IDE to USB cable, but that’s not top of my priority list right now.

The second thing is that since I started my new job, working nights, it gives very little time to actually focus on most of the projects I started, including the webisodes. I’ve not had a chance to reinstall the movie making software I’d previously installed either. This is one of the most frustrating parts of working the night shift, but as long as it pays the bills, then it balances out.

The final thing is that inspiration and motivation dried out. With several different projects on the go at once, it was difficult to maintain them all and prioritize them, so I took a major hiatus from them. Instead, the focus shifted to work and spending time with family.

The Paranormality project isn’t quite dead yet, though. Since my purchase of RMVXA, I’ve been experimenting with it for a while and decided that Paranormality: Darkling would greatly benefit from RMVXA’s additional features and functions, so work has been progressing on that slowly but surely. Be sure to subscribe to the site’s feed for the updates.

At this point, I don’t know if I will be continuing with the webisodes; it’s been left open at the moment.

Paranormality: Darkling – Project In Development (RMVXA)

The project, Paranormality: Darkling, has been restarted. Since I bought RMVXA, I’ve been experimenting with it quite extensively and decided to use it for this project to take advantage of many of its additional features and functions.

The primary resource used is the Mythos Horror Resource Pack and I’ll be purchasing several other resource packs as the project progresses as well.

I’ve also designed two windowskins specifically for the project and will be (attempting on) creating some customized graphics, including icons, of my own.

The game is entirely mouse-driven, using Amaranth’s Super Simple Mouse System for Ace, replete with customized icons.

To keep up-to-date with its progress, be sure to subscribe to its official site, Paranormality: Darkling. Right now, I’m developing the overall theme, and will probably be adjusting the style sheets over the next week or so.

Q-Engine/Q-Engine Updates & Complete Chests Tutorial

Q-Engine & Q-Engine Add-Ons

The Q-Engine is ready for upload. I’m on holiday next week, so it’ll give me an opportunity to finally update the site. I’ve also updated/written some Q-Engine Add-Ons.

They will be available for download on RPG Maker Times & Companion. I’ll also try and work on a demo, as well as update the manuals.

Q-Engine Requirements

The Q-Engine and its add-ons require the Global Colors Module and the Universal Configurations Settings Module to run.

Complete Chests Tutorial

The Complete Chests Tutorial will also be having an update, including a demo for each RPG Maker (this may take some time).

Q-Engine 3.1 and Q-Engine CBS Add-On Complete

The Q-Engine has been updated to version 3.1, now fully integrated with the Universal Configurations Settings and Global Colors modules. Each script (past and future) has an integrated required modules checker to determine if their required scripts/modules are installed.

The Q-Engine CBS Add-On has also been updated, with several new features added, with several bugs fixed, and will be released shortly.

I’ll be updating RPG Maker Times & Companion on one of my days off from work. (Note: The page/post hasn’t been updated yet, but will be when I upload the script. Also, the root website will become a portal page, redirecting to the corresponding pages on the blog.

I’m also hoping to have a video demo, as well as the updated manual, available soon.

RPG Maker Deal of the Week – Unmissable Opportunity!

This offer has now expired!

HURRY! ONLY 7 DAYS LEFT!

Buy the Sinister Hollows music pack and get the Mythos Horror pack FREE! It’s only $19.99. Awesome deal!

I’ve been after the “Mythos Horror” pack for a while, so I’m happy that I finally managed to get it. I just couldn’t resist the purchase!

However, the website ONLY allows credit cards (for me at least) and, while I can use my card, I prefer to use PayPal (for which an option is purportedly available). Having to use my card is a major inconvenience for me; I prefer to use cash if I can help it. EDIT: Their PayPal link is also now working again.

A Few Days Off For Updates

I have the rest of the week off (starting tomorrow), since I’m now mostly working three nights per week, so I’ve determined to update this blog and RPG Maker Times Companion, finally uploading some of the scripts.

What I’ll start doing is transfer the main downloads to RMT Companion and then change the articles in the blog to redirect to the appropriate articles, essentially using the blog as an announcement platform for new scripts or resources, etc. rather than having it as the main site.

This will then unclutter the blog and give room for other RPG Maker news (from various sources) to be placed there.

RPG Maker (the Facebook page, website and blog) are migrating to Google+. The FB page will eventually be deleted, but for now it’ll stay up. A decision proper will be made after Christmas, when all of the various projects (RPG Maker and non-RPG Maker related) come together and we know just what we’re doing. Most likely this will go ahead for the new year, but I may still keep the page active with links to the Google+ and RPG Maker Times articles/posts.

Since I bought RMVXA, I’d also like to share some of the awesome scripts that are available for it. I’ve been experimenting with it for some time and, while I’m no expert in scripting, preferring RMVX for now, am making plans to convert the Q-Engine to RGSS3/RMVXA.

I noticed that some of the resources and links on this site no longer work, so I’ll be going through the posts and correcting or deleting them. Where appropriate, I’ll also be redirecting certain links to their correct websites.

The RPG Maker Windowskins site is in dire need of updating, so that will be revamped as well, with the windowskins being properly updated and categorized.

All Work, No Play

Sadly, there have been no updates since I started my new job. I work nights, from 10 p.m. to 7 a.m. so spend 6-7 daylight hours sleeping. I’m hoping that things should settle down again after Christmas, when my work days go back to Mondays, Tuesdays and Wednesdays, leaving the rest of the week free to make updates.

This means that for now all RPG Maker projects and scripts, and the RPG Maker Times Companion and its blogsite haven’t been updated for a while.

The online store has also been put on temporary hold, despite its deadline looming. It has enough contents already that it can still open, but I’m hoping to put RPG Maker products and resource packages, as well as some commercial RMVX/RMVXA projects online as well.

Bear with me, things will get back to normal soon, when I can start writing articles, posts and resources for RPG Maker.

Visual Equip Script (RMVXA)

The Visual Equip script allows you to change the graphic of the character according to equipment and other conditions. It’s also possible to set custom graphics to actors, classes, weapons, armours and events.

You can also head over to Candy Coded Response for some additional graphics sets, including armour, hairstyles and accessories.

Note: This requires the Victor Engine – Basic Module to run.